Cast your mind back a few days when we showed you the first trailer to 505 games’ upcoming 360/ps3 game Naughty Bear. Well, here we are with a second trailer, and it’s hard to deny this bear’s naughtiness. Trailer two shows our hero chasing down a wounded bear, shotgun in hand, and brutally finishing him/her off.
Apparently this game is aspiring to be a GTA-style open-world kinda thing. I expect we’ll have to wait a little while longer for any gameplay footage, but this is shaping up to have some promise.
Carbon copy the control scheme from GTA4 - no wait – Saints Row 2 (much better) and reskin the open-world from either game to feature delightful bears in picnic-land, then let the player loose with an arsenal of weapons and vehicles. Insta-hit.
Open world not big enough. Certainly no room to get any speed up or really coast around enjoying the scenery.
Open world not colourful. Boo!
Open world highly atmospheric, but it was the atmosphere of sweaty, rainy, rat-infested Liberty City.
Read Dead Redemption is GTA4 in the Wild West. Just take a look at that gameplay vid, and you can tell it already oozes quality. It’s beautiful, smooth, and it looks like the amazing euphoria engine is present and correct. It has horses. It has cacti. It has the first ever morality system in a game I’m actually looking forward to. (Obviously I will be an evil, ruthless, mercenary)
My sole annoyance is that the special slow-mo shooting system is directly and shamelessly pinched from Call of Juarez: Bound in Blood, the soon-to-be second-best western series ever committed to console. I only hope that the inevitable success of this game can propel the Juarez games into the limelight they deserve.
Oh, and you can shoot bears.
(The third-best western series is Lucky Luke on the gameboy.)
To call Final Fantasy XIII hotly anticipated is something of an understatement. “The reason thousands of people bought a PS3 before discovering it was no longer a Sony-exclusive” might be a more appropriate tag – if the wind is right you can just about hear the sound of a million eager fanfiction authors sharpening their quills in anticipation. It’s going to be massive, it’s going to sell millions. At worst it’s going to be passable, at best it could be genre-defining.
Not many games are really afforded the luxury of selling fantastically well despite how good they actually are. A bad game can be made to sell via a major PR effort, (a la Kane and Lynch) but it’s hard to begrudge Square Enix their inevitable success, because Read More »