Tag Archives: Doom

Newsgush: Cutest Deathmatch Ever!

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tb-megamanmod

Anyone over the age of 25 probably remembers spending their formative years sitting up until 3am, relentlessly playing Doom on their dad’s pc and giving themselves strobe-induced CacoDaemon nightmares in the process. Fortunately this won’t be a problem for the next generation of gamers, thanks to creator Mike Hill and this super-kawaii MegaMan skin for Doom II

Obviously a man with an Arachnotron phobia, Hill has come up with possibly the most ridiculously cute mod of the decade –and only 15 years too late. ES is already polishing off its Super Shotgun for some adorable carnage.

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Abnormal Service Will Be Resumed Shortly

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Exploding ComputerThe most popular videos are here

As regular readers may have noticed, there’s been something of a gap in service here at the Spectre recently, while our code is, to be fair, falling apart at the seams. DO NOT PANIC!

In order to fix these glitches, Electric Spectre will be taking a (very) brief hiatus from reporting doom, awesome, robots, tanks and Godzilla, and all the other things that are fit to rant about, as our top design goblins work on giving us a lovely, spanking new site overhaul which will bring us more in line with our other epicwinmedia.com sites.

Speaking of which, in the meantime, you’ll still be able to catch our nonsensical ramblings over on slashingtheseats.net, downtuned.net and watchwithmothers.net, where a plethora of other writers have joined us, with the result that some of the posts have correct grammar and spelling!

So come on over and meet us on the boards, normal ELECTRIC SPECTRE service will return soon, so bear with us.

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Lunatics

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NASA. The worlds number one space agency, run by dedicated men and women commited to furthering Human knowledge right? Wrong-Nasa are in fact a group of loons with access to the planets most powerful explosives, as evidenced by their latest plan:

NASA are going to BLOW UP THE MOON!!

Well, almost. Basically they are launching the LCROSS satellite, it’s mission;to search for water on the lunar surface. So far, so boring. But it’s the method that’s interesting-the probe will detonate a huge explosive device, sending an explosive plume up to 6 miles into the Moon’s atmosphere.

What could possibly go wrong?

LINK

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CD Review – Trippy Wicked And The Cosmic Children Of The Knight: Lowering The Tone

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Trippy Wicked

Trippy Wicked and the Cosmic Children of The Knight would be a bloody Godsend if I was getting paid by the word. I’m not, however, so from now on I’m just calling them Trippy Wicked. They inhabit a strange space between stoner rock and doom, sharing a bunk with the likes of Electric Wizard, Sourvein and Orange Goblin.

It’s a pissstained, filthy bunk, filled with hot rock burns, hiding a ninebar under the mattress.

So, stoney doom. Downtuned guitars, thundering drums and riffs that move mountains. Trippy Wicked deliver on the expectations. The vocals are strained and nasty, but show some real talent, and and tracks that bring the rock, rather then the doom, like ‘Sea Shanty’ the aggression is let out and it all clicks together.

Uniquely for a stoner/doom band, Trippy Wicked have a horn section. Sparingly used, (possibly because usually members of stoner bands have traded off lung capacity for quality time spent with a bong) it works amazingly well, and adds a little jazz bar cool to the proceedings.

The one stumbling block on this album is that it is neither dopesick, dirty and tripped out, or partying out rock and roll. It sits a little too much in between. Trippy Wicked seem a little too together, and dare I say it, talented to bring the gnarly hangover dirges Electric Wizard excel at. The album shines when the music moves away from the doom and towards proper balls out rock. Unfortunately this doesn’t happen enough. This is in no way a big criticism, just my observation.

All together, this is a damn fine, and very professional demo, and a great addition the British stoner / doom scene. Light up and enjoy.

Official Site

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Film Review: Terminator:Salvation

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Ah, where did it all go wrong? Terminator Salvation has the potential to be a lean, mean killing machine, but unfortunately in this vision of the future, McG is in charge. Despite some fantastic design work and arresting visuals, the whole thing grinds to a halt under the weight of exposition and a refusal to engage with it’s most interesting characters.
The story itself is straightforward-ish. John Connor is hunting for Kyle Reese, so he can send him back in time to become his own dad (Hey, I said ‘Ish’ didn’t I?). Meanwhile, executed killer Marcus Wright comes back from the dead (maybe…) post judgement day, to find out he’s super human, or maybe not human at all-they team up, fight the machines and try to save Reese- with me so far?

There’s a lot of heavy (metal) metaphor going on here, with Sam Worthington pumped full of liquid metal making a particular impact. It seems at some point in a production process almost as convoluted as the Terminator series various timelines, somebody decided to give us a parable about mankind’s reliance on, and interaction with, technology. Unfortunately for the viewer, this probably doesn’t test too well, so McG replaces it with a bunch of judder-cam and explosions,while losing anything that made us actually care.

Bale looks borderline comatose throughout, doing a little bit of his gruff Bat-vox to make us think he’s earning his pay as he broadcasts robot killing news to the survivors of humanity, even if some of it is a bit stupid (Early Terminators can be killed with a knife, for example), while the rest of his script seems to be limited to shouting his own name at various machines. Meanwhile, Worthington struggles to convey empathy for Marcus, our other central figure. This isn’t to say his acting is bad here, it’s just that we never spend enough time with the character to give a shit. He’s a half human Terminator that thinks he is/actually is human, and thinks he deserves to die. It’s a fascinating conceit, but one that just isn’t developed.

Unfortunately this leads to a choppy, disconnected feel throughout, the explosions look great, and the killer metal eels and death-cycles are amazingly cool, but they never feel as dangerous as they should-mainly because you couldn’t care less if everyone gets killed or not. As an action film it has some fantastic sequences, particularly the opening sequence, and a spectacular helicopter crash, all of which look far more realistic than, say, Transformers, but carry all the dramatic heft of the car crashes in The A-Team. There’s no sense of urgency or peril.

It is possible I’m misreading all this, and the fact that we connect far more with the machines than the humans is some kind of postmodern statement by McG (I kind of doubt it though), and if the blogosphere is to be believed, his original ending was dark, deep and fantastic. Unfortunately it was also common knowledge, so it’s been changed to one of those bloody awful, studio-approved upbeat endings that we all know and fear, and even the original would struggle to cover the plot holes (why exactly does SkyNet have touchscreen controls?) or budget gaps. With a re-edit and a whole bunch of inserted dialogue, this could be great, as it is? Well, there’s a reason it’s been out-box officed by ‘Night at the Museum II’. Not worth saving.

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