<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ElectricSpectre &#187; deathmatch</title>
	<atom:link href="http://electricspectre.net/tag/deathmatch/feed/" rel="self" type="application/rss+xml" />
	<link>http://electricspectre.net</link>
	<description>Tech, Games, Weird stuff and Awesome</description>
	<lastBuildDate>Mon, 20 Jun 2011 11:46:39 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Hands on: Lost Planet 2 Multiplayer</title>
		<link>http://electricspectre.net/2010/03/22/hands-on-lost-planet-2-multiplayer/</link>
		<comments>http://electricspectre.net/2010/03/22/hands-on-lost-planet-2-multiplayer/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 11:28:33 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Newsgush]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[deathmatch]]></category>
		<category><![CDATA[lost planet 2]]></category>
		<category><![CDATA[multiplayer]]></category>

		<guid isPermaLink="false">http://electricspectre.net/?p=1896</guid>
		<description><![CDATA[
On Friday Capcom were kindhearted enough to invite us round to their place for a spot of tea. and by &#8216;their place&#8217; we mean a hollowed out railway arch in South London, strewn with sandbags and rusted oil drums, and decked out with military-grade camouflage. And a coffee bar. And several rows of beautiful televisions [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1899" title="lost planet 2" src="http://electricspectre.net/wp-content/uploads/2010/03/lost-planet-2.jpg" alt="lost planet 2" width="550" height="350" /></p>
<p>On Friday <strong>Capcom</strong> were kindhearted enough to invite us round to their place for a spot of tea. and by &#8216;their place&#8217; we mean a hollowed out railway arch in South London, strewn with sandbags and rusted oil drums, and decked out with military-grade camouflage. And a coffee bar. And several rows of beautiful televisions hooked up to Xbox 360s, beckoning the assembled gaming press to get to grips with Capcom&#8217;s upcoming <em>Lost Planet 2.</em></p>
<p>You&#8217;d be forgiven for thinking that the original <em>Lost Planet</em> perhaps didn&#8217;t warrant a sequel, and after the disappointment that was <em>Dark Void</em>, we were feeling just a little mistrustful of Capcom 3rd-person shooters. After a day of <em>Lost Planet 2</em>&#8217;s multiplayer and co-op modes, we feel a bit better. Here&#8217;s the skinny:<br />
<span id="more-1896"></span><br />
<strong>Getting our fight on</strong>, we jumped straight into a team deathmatch, with eight player on each team, making for a total of 16 gamers running about shooting stuff. Once you&#8217;re happy with your character&#8217;s loadout you&#8217;ll spawn along with your team-mates, and from then on you&#8217;ll be fighting across vast areas for kills and control points. Each map is jam-packed with vehicles, weapons and machinery to facilitate your opponents&#8217; untimely demise.</p>
<p>We don&#8217;t mind confessing we were totally baffled at first. <em>Lost Planet 2</em>&#8217;s control scheme is very workable, yet quite unlike anything else that&#8217;s currently doing the rounds. There are too many vehicles to count, and each one has a huge roster of hidden moves, triggered by pressing in the left stick and messing around with other buttons. The maps themselves were massive, and until we figured out the layout of each there was a great deal of aimless wandering, trying to find the front-line.</p>
<div id="attachment_1903" class="wp-caption aligncenter" style="width: 450px"><img class="size-full wp-image-1903 " title="lost planet 2 1" src="http://electricspectre.net/wp-content/uploads/2010/03/lost-planet-2-1.jpg" alt="lost planet 2 1" width="440" height="280" /><p class="wp-caption-text">Gamers get their game on</p></div>
<p style="text-align: center;">
<p>Over the time we had to spend with the game, we became gradually more familiar with each weapon and environment. We got to know the strengths and weaknesses of the giant robotic scorpion, and that by pressing &#8216;A&#8217; whilst piloting it we could make it jump a hundred feet into the air. (Press &#8216;A&#8217; again mid-jump to make it spread its wings) We were also informed that two players piloting separate mech-suits could join them together, forming one dual-piloted super-robot.</p>
<p>We gradually became more familiar with the maps on offer, slowly realising that although initially complicated, many of them were deceptively simple &#8212; for example a mountainous slope filled with maze-like ravines becomes a standard battle to hold the higher ground. We particularly liked &#8216;Cube&#8217; &#8212; a tight gladiatorial arena that encouraged teamwork and co-ordination, and the massive, low-gravity spacestation arena that was best navigated inside a giant robot.</p>
<div id="attachment_1904" class="wp-caption aligncenter" style="width: 450px"><img class="size-full wp-image-1904 " title="lost planet 2 2" src="http://electricspectre.net/wp-content/uploads/2010/03/lost-planet-2-2.jpg" alt="The action continues underwater" width="440" height="280" /><p class="wp-caption-text">The action continues underwater</p></div>
<p><em>Lost Planet 2<span style="font-style: normal;">&#8217;s </span></em>multiplayer is one with a great deal of depth, that becomes more rewarding the more time you invest in learning the ins-and-outs of each vehicle, weapon, game mode and map. We&#8217;re a little concerned that the game will be simply too confusing for new players, and learning the ropes will be impossible when more experienced players are dealing out death in giant armoured scorpions &#8212; if <em>Lost Planet 2</em> is going to steal a significant portion of the multiplayer market it&#8217;s going to have to be accessible to all.</p>
<p>We also got a look at the <strong>co-op mode</strong>, which will arguably be the game&#8217;s strong point. The main-game can be played by up to four people, with AI characters taking the place of any absent humans. Once you&#8217;ve completed the game in single-player, gunning through once more with a few buddies will likely prove more alluring than taking on hordes of online opponents in multiplayer mode.</p>
<p><em>Lost Planet 2 is set for a mid-May release date.</em></p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Hands+on%3A+Lost+Planet+2+Multiplayer+http://tinyurl.com/67tmlrc" title="Post to Twitter"><img class="nothumb" src="http://electricspectre.net/wp-content/plugins/tweet-this/icons/tt-twitter.png" alt="Post to Twitter" /></a> <a class="tt" href="http://twitter.com/home/?status=Hands+on%3A+Lost+Planet+2+Multiplayer+http://tinyurl.com/67tmlrc" title="Post to Twitter">Tweet This Post</a></p>]]></content:encoded>
			<wfw:commentRss>http://electricspectre.net/2010/03/22/hands-on-lost-planet-2-multiplayer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Newsgush: Cutest Deathmatch Ever!</title>
		<link>http://electricspectre.net/2009/12/02/newsgush-cutest-deathmatch-ever/</link>
		<comments>http://electricspectre.net/2009/12/02/newsgush-cutest-deathmatch-ever/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 13:44:26 +0000</pubDate>
		<dc:creator>Interceptor</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Newsgush]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[arachnotron]]></category>
		<category><![CDATA[deathmatch]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[doom II]]></category>
		<category><![CDATA[kawaii]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[skins]]></category>

		<guid isPermaLink="false">http://electricspectre.net/?p=1252</guid>
		<description><![CDATA[Anyone over the age of 25 probably remembers spending several formative years sitting up until 3am, relentlessly playing Doom on their dad’s pc and giving themselves strobe-induced CacoDaemon nightmares in the process. Fortunately this won’t be a problem for the next generation of gamers, thanks to creator Mike Hill and this super-kawaii MegaMan skin for Doom II

Obviously a man with an Arachnotron phobia, Hill has come up with possibly the most ridiculously cute mod of the decade –and only 15 years too late. ES is already polishing off its Super Shotgun for some adorable carnage.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1251" title="tb-megamanmod" src="http://electricspectre.net/wp-content/uploads/2009/12/tb-megamanmod.jpg" alt="tb-megamanmod" width="550" height="210" /></p>
<p>Anyone over the age of 25 probably remembers spending their formative years sitting up until 3am, relentlessly playing Doom on their dad’s pc and giving themselves strobe-induced CacoDaemon nightmares in the process. Fortunately this won’t be a problem for the next generation of gamers, thanks to creator Mike Hill and this super-kawaii MegaMan skin for Doom II</p>
<p>Obviously a man with an Arachnotron phobia, Hill has come up with possibly the most ridiculously cute mod of the decade –and only 15 years too late. ES is already polishing off its Super Shotgun for some adorable carnage.</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Newsgush%3A+Cutest+Deathmatch+Ever%21+http://tinyurl.com/63k752h" title="Post to Twitter"><img class="nothumb" src="http://electricspectre.net/wp-content/plugins/tweet-this/icons/tt-twitter.png" alt="Post to Twitter" /></a> <a class="tt" href="http://twitter.com/home/?status=Newsgush%3A+Cutest+Deathmatch+Ever%21+http://tinyurl.com/63k752h" title="Post to Twitter">Tweet This Post</a></p>]]></content:encoded>
			<wfw:commentRss>http://electricspectre.net/2009/12/02/newsgush-cutest-deathmatch-ever/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WE WANT YOUR IDEAS! Everyday locations that would make excellent multiplayer maps</title>
		<link>http://electricspectre.net/2009/11/27/we-want-your-ideas-everyday-locations-that-would-make-excellent-multiplayer-maps/</link>
		<comments>http://electricspectre.net/2009/11/27/we-want-your-ideas-everyday-locations-that-would-make-excellent-multiplayer-maps/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 14:15:39 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[cctv]]></category>
		<category><![CDATA[deathmatch]]></category>
		<category><![CDATA[everyday]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://electricspectre.net/?p=1222</guid>
		<description><![CDATA[
If you&#8217;re anything like me then a lifetime of playing videogames has imbued you with a hyperactive imagination and terrible, fraught dreams. I&#8217;ve lost count of the times that I&#8217;ve fought the urge to shoot a CCTV camera, (with a silenced pistol obviously) and there&#8217;s a part of me that wants to dive behind anything [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1225" title="readerpoll" src="http://electricspectre.net/wp-content/uploads/2009/11/readerpoll.jpg" alt="readerpoll" width="550" height="210" /></p>
<p>If you&#8217;re anything like me then a lifetime of playing videogames has imbued you with a hyperactive imagination and terrible, fraught dreams. I&#8217;ve lost count of the times that I&#8217;ve fought the urge to shoot a CCTV camera, (with a silenced pistol obviously) and there&#8217;s a part of me that wants to dive behind anything that looks like it might provide some kind of short-term cover from enemy-fire.</p>
<p>But more powerful even than these is the curious daydreaming fantasy where I turn everyday real-life locations into multiplayer deathmatch maps. Therefore I want to enquire of you, dear readers: Which real-life locations would make awesome multiplayer maps, and why.</p>
<p>My personal favourite (to get the ball rolling) would be the quad back at my old school. I know how to get up into the old clock tower, which would make an excellent sniping-point.</p>
<p>Bung your submissions in the comments box, or post them on Twitter to @electricspectre. If response is good enough then I&#8217;ll post the best ones in a shiny-new post later on.</p>
<p>Get that overactive imagination working!</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=WE+WANT+YOUR+IDEAS%21+Everyday+locations+that+would+make+excellent+multiplayer+maps+http://tinyurl.com/ykdklvz" title="Post to Twitter"><img class="nothumb" src="http://electricspectre.net/wp-content/plugins/tweet-this/icons/tt-twitter.png" alt="Post to Twitter" /></a> <a class="tt" href="http://twitter.com/home/?status=WE+WANT+YOUR+IDEAS%21+Everyday+locations+that+would+make+excellent+multiplayer+maps+http://tinyurl.com/ykdklvz" title="Post to Twitter">Tweet This Post</a></p>]]></content:encoded>
			<wfw:commentRss>http://electricspectre.net/2009/11/27/we-want-your-ideas-everyday-locations-that-would-make-excellent-multiplayer-maps/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
	</channel>
</rss>

